Made with Unity 2022.3.5f1 (latest LTS).

Shadoweeq's additions were spectacular, but I noticed the game runs poorly and after about a minute of playing it runs at about 15 FPS. Game now runs at about 50-60 FPS. I spent some time making some optimizations to how things are updated, not updating some things when off screen. When doing this, I think I slightly messed up the tail code because the fish tails don't stick straight out anymore. Some of the fish also don't look nearly as awesome as the did last build when moving since the tail behavior got altered a bit. It looks fine how it is but if someone fixes that that'd be neat. 

\/ this is the tail behavior in day 1, it's gotten a lot less floaty but I think if the next dev can play with the numbers and maybe fix the formula the game would get a lot more fun


Along with this I added some basic post processing and upgraded to URP, maybe someone else better at VFX can add some cool water shaders, but all I did is make the colors gradient and get darker at a lower altitude, giving a deep sea feel when at the bottom of the map (which goes pretty deep).

The game also needs some ocean ambience. I didn't have time to add that today but I think it would really improve the project's feel! Escpecially with how good the art and visuals are already.

Day 1: https://falcon89.itch.io/octalien

Day2: https://ceprotypes.itch.io/octalien-btp-jam-day-2-unity

Day 3: https://shadoweeq.itch.io/octalien-day3

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJackachulian

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OctalienDAY4.zip 5 MB

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I really like how the new envioriment looks, the rocks having hard angles looks quite spectacular, also I didn't encounter the issue the last version had where the resolution of the wall would be too low cause of the sprite being too scaled up. 

Quite a shame about the tails being broken but since the tentactles on the player kinda work then maybe theres hope for the other stuff as well